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AI Insights · Timothy · October 2021

Top 5 Sengoku Games in South America Q3 2021

Discover the performance of the top Sengoku games in South America during Q3 2021, including trends in weekly downloads, revenue, and active users.

Top 5 Sengoku Games in South America Q3 2021

In Q3 2021, the top Sengoku games on a unified platform in South America showcased varying performance trends, as captured by Sensor Tower data. Here’s a closer look at how these games fared:

成り上がり 華と武の戦国 from Yoozoo (Singapore) Pte. Ltd saw a significant fluctuation in its weekly revenue. Beginning at $93 at the start of the quarter, it dipped to $18 in early August but then surged to $275 by the end of September. Weekly downloads were sporadic, peaking at 264 in mid-July. Active users dropped from 110 to 34 during the same period.

霸王之野望 by RASTAR GAMES HK experienced a steady increase in weekly revenue, starting at $31 and reaching $97 by the end of September. However, there were no recorded downloads or active users throughout the quarter.

Ninja Village from Kairosoft had modest revenue, with weekly figures ranging from $1 to $20. Downloads varied, peaking at 11 in late July and remaining relatively low but consistent throughout the quarter.

Sengoku Fubu by BEKKO GAMES showed minimal revenue, peaking at $14 in mid-July and ending the quarter at $8. Downloads were negligible, with only 2 recorded in early August.

国盗り合戦-戦国x位置ゲーム!電車や旅行で全国制覇を目指せ! from Mynet Games Inc. had minimal revenue throughout the quarter, with a slight peak at $7 in late September. There were no recorded downloads or active users.

For more detailed insights and data on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021